Knowing your enemies is half the battle in Bomberman. Each of the 8 enemy types in Play Bomber has unique behaviors—some wander aimlessly, others actively hunt you down, and some can even pass through walls. Understanding these differences is crucial for survival.
This guide breaks down every enemy type, explaining their behaviors, point values, and most importantly, proven tactics to defeat them.
Enemy Overview
Enemies in Bomberman have three key attributes:
- Speed: How fast they move (Slow, Medium, Fast)
- Wall Pass: Whether they can move through soft blocks
- Pursuit: Whether they actively chase you or wander randomly
Early stages feature simple, slow enemies. As you progress, you'll encounter faster enemies with pursuit AI and wall-passing abilities. By stage 40+, you'll face combinations of the most dangerous types.
Blob
Blob
100 pointsThe Blob is the most basic enemy you'll encounter. It moves slowly and wanders randomly, changing direction only when it hits a wall or obstacle. Blobs never chase you and have no special abilities.
These are the perfect enemies to practice your bomb timing on. If you can't consistently kill Blobs, you need more practice before facing harder foes.
- Simply place a bomb in their path and walk away
- Their slow speed means they can't escape even a small blast radius
- Safe to approach and bomb directly—they won't react to you
Onyx
Onyx
200 pointsOnyx moves at medium speed and has a subtle pursuit behavior. When you're in direct horizontal or vertical line of sight, Onyx will sometimes turn toward you instead of changing direction randomly.
This makes Onyx slightly less predictable than Blob. You can't always assume they'll keep walking in their current direction.
- Don't bomb from directly in front—approach from angles
- Use corners to break line of sight before placing bombs
- Medium speed means you still have time to escape after placing a bomb
Dash
Dash
400 pointsDash moves at medium speed with predictable movement patterns. Unlike Onyx, Dash doesn't have pursuit behavior—it changes direction randomly at intersections.
Worth more points than Onyx but actually easier to handle since it doesn't react to your position. The name "Dash" can be misleading—it doesn't actually move faster than other medium-speed enemies.
- Watch their movement pattern for a few seconds before engaging
- Predict which direction they'll turn at intersections
- Place bombs at intersections for maximum coverage
Minos
Minos
800 pointsMinos is your first real challenge. It moves fast and often turns toward you when in line of sight. The combination of speed and semi-intelligent behavior makes Minos dangerous in open areas.
This is where quick reflexes start to matter. You need to place bombs and move away faster than before.
- Avoid open areas—fight Minos in corridors where its speed is less useful
- Create traps: bomb one end of a corridor, lure Minos in from the other
- Having 2+ Speed Ups helps you match its pace
- Never place a bomb and stand still—always be moving
Shade
Shade
1,000 pointsShade introduces wall-passing—the ability to move through soft blocks. This changes everything. Soft block walls that protected you from other enemies are now useless against Shade.
The saving grace is Shade's slow speed. It can pass through walls, but it's not fast enough to chase you down if you keep moving.
- Stay near hard blocks (gray indestructible walls)—Shade can't pass through those
- Use hard block formations as barriers while you place bombs
- Don't rely on soft blocks for escape routes when Shade is around
- Slow speed means you can outrun it—use this to set up traps
Remember: wall-passing enemies can go through soft blocks but NOT hard blocks. When fighting Shades or Phantoms, always position yourself near hard blocks for cover.
Hunter
Hunter
2,000 pointsHunter is the first enemy with true pursuit AI. Unlike Onyx and Minos who only occasionally turn toward you, Hunter actively pathfinds to your location. It will navigate around obstacles to reach you.
The good news: Hunter's medium speed gives you time to set up traps. The bad news: running away doesn't work—it will follow you.
- Create dead-end traps: lead it into a corridor, then bomb the entrance
- Use its pursuit against it—you control where it goes by moving
- Don't let it corner you—always have an escape route planned
- Multiple Hunters are especially dangerous; try to separate them
Prowler
Prowler
4,000 pointsProwler combines fast speed with active pursuit AI. It's essentially a faster version of Hunter, and the combination is deadly. Prowlers can catch up to you quickly, and they never stop chasing.
This is where the game gets serious. Prowlers require quick thinking and precise bomb placement. One mistake often means death.
- Speed Up power-ups become essential—you need to match their pace
- Set traps in advance; you won't have time to improvise
- Use tight corridors to limit their speed advantage
- Bomb Pass power-up is extremely valuable—lets you escape through your own bombs
- Kill Prowlers first when multiple enemy types are present
Phantom
Phantom
8,000 pointsThe ultimate enemy. Phantom combines all three dangerous attributes: fast speed, wall-passing, and active pursuit AI. It can chase you through soft blocks at high speed. There's nowhere to hide.
Phantoms appear in late-game stages and are worth a massive 8,000 points—but that's because they're extremely difficult to kill. Many players consider Phantoms the true skill check of Bomberman.
- Hard blocks are your only safe cover—soft blocks don't protect you
- Create traps using hard block formations that force predictable movement
- High Fire Up is crucial—you need to hit them from maximum range
- Kill Phantoms first, before they corner you
- Stay calm—panic leads to mistakes, and mistakes are fatal
- With Wall Pass, you can move through soft blocks too—use this to mirror their movement
Difficulty Comparison
| Enemy | Speed | Wall Pass | Pursuit | Points | Difficulty |
|---|---|---|---|---|---|
| Blob | Slow | ❌ | ❌ | 100 | ⭐ |
| Onyx | Medium | ❌ | Sometimes | 200 | ⭐⭐ |
| Dash | Medium | ❌ | ❌ | 400 | ⭐⭐ |
| Minos | Fast | ❌ | Sometimes | 800 | ⭐⭐⭐ |
| Shade | Slow | ✅ | ❌ | 1,000 | ⭐⭐⭐ |
| Hunter | Medium | ❌ | ✅ | 2,000 | ⭐⭐⭐⭐ |
| Prowler | Fast | ❌ | ✅ | 4,000 | ⭐⭐⭐⭐⭐ |
| Phantom | Fast | ✅ | ✅ | 8,000 | ⭐⭐⭐⭐⭐ |
Frequently Asked Questions
What is the hardest enemy in Bomberman?
The Phantom is the hardest enemy. It combines three dangerous abilities: fast movement speed, wall-passing (can move through soft blocks), and pursuit AI that actively chases you. Phantoms require careful positioning near hard blocks and precise timing.
How do you kill wall-passing enemies?
Wall-passing enemies like Shade and Phantom can move through soft blocks but NOT through hard blocks (gray indestructible walls). Position yourself near hard blocks and use them as barriers. Lure the enemy into corridors formed by hard blocks, then trap them with bombs.
Which Bomberman enemies chase you?
Three enemies have active pursuit AI: Hunter (medium speed), Prowler (fast speed), and Phantom (fast speed, wall-pass). Some enemies like Onyx and Minos occasionally turn toward you but don't actively pathfind.
How many points is each enemy worth?
Enemy points increase with difficulty: Blob (100), Onyx (200), Dash (400), Minos (800), Shade (1,000), Hunter (2,000), Prowler (4,000), and Phantom (8,000). Harder enemies are worth more points but are also more dangerous.
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